Triads is a simon-like memory game that I made that helped me learn Godot's control nodes as well as multi touch input (TouchScreenButton) and deployment to iOS. I also learned the concept of custom resources in Godot in addition to importing JSON data to represent the possible note sequences.

Level 1 - Single notes - 7 rounds

Level 2 - Two notes at a time - 4 rounds

Level 3 - Three notes at a time - 3 rounds

This game is much more fun to play on a mobile device, since it's easy to hit 2 or 3 pads at the same time with ease as compared to inputting the notes with a keyboard, so it's a bummer I can't easily share the iOS version.  There's a 100% chance you're trying this game out with keyboard so I set it to auto detect the platform and automatically set the option to see which keyboard key is mapped to which synth pad. This setting can be changed by clicking on the cog wheel icon.

I also learned that the mac keyboard on my laptop can't register certain combinations of three letter keys at the same time which prevents being able to play through all three levels! This is due to something called "key rollover". If you feel like this is happening with your keyboard then you can test yours out with this handy app here: https://drakeirving.github.io/MultiKeyDisplay/
I was able to workaround this limitation by plugging in an external keyboard to my laptop.

It seems like the game also loads on mobile browser and as long as you turn your phone to landscape mode it will render correctly and multi-touch worked.  I only tested on my iPhone 13mini so your mileage might vary. 

I had a great time making this, I learned a ton, and I'm thinking about doing a Frogger clone next to continue my game dev learning journey!

Published 20 days ago
StatusReleased
PlatformsHTML5
Authorvolts_alpaca
Made withGodot

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